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For 108 matches, a player known only as NoDmgRocket climbed the ranked ladder of Marvel Rivals while dealing exactly zero points of damage to the enemy team. It was a strange, stubborn, and oddly beautiful experiment: a Strategist who refused to be a shooter, a support main who treated every enemy health bar as sacred ground. Then, in a single frame of gameplay, it was over. A Cloak & Dagger player stepped into the wrong line of fire, and 22 damage appeared on the scoreboard. Twenty-two. Not two thousand. Not a kill. Just enough to shatter a legend.

The Run That Shouldn't Have Worked

Rocket Raccoon is classified as a Strategist in Marvel Rivals, a role built around healing, buffing, and keeping teammates alive rather than hunting eliminations. His primary fire does deal damage, but nothing in the game forces a player to pull the trigger at enemies. That loophole was all NoDmgRocket needed.

Over the course of the run, the player racked up roughly 2.9 million points of healing across 108 matches, posting screenshots of the results to prove the numbers were real. Eventually the account reached Grandmaster, and the goal shifted to Celestial — the next rung on a ladder that punishes hesitation and rewards aggression. The pacifist was still climbing.

Metric Value
Matches played 108
Healing done ~2.9 million
Damage dealt 0 (until it wasn't)
Peak rank Grandmaster, pushing Celestial

Why Rocket, and Why Nobody Else?

Fellow players were quick to point out that this kind of run would be nearly impossible on almost any other Strategist. Rocket's kit is uniquely forgiving for a player who wants to contribute without ever firing a hostile shot.

  • 🚀 His ultimate amplifies the damage output of nearby allies, meaning he can swing a team fight while standing safely behind cover.

  • 💚 His revive ability brings a fallen teammate back into the fight, effectively erasing an enemy's best play.

  • 🧗 His mobility lets him climb walls and dash away from danger, so he rarely needs to trade damage to survive.

  • 🛠️ His attacks still work on deployables, which means Ankhs, clones, and other hazards can be destroyed without technically harming a single opponent.

That last detail is precisely what doomed him. While attacking one of Loki's clones — an action that does not count as dealing damage to a player — a Cloak & Dagger lunged directly into the path of his fire. The counter ticked up to 22, and the run was finished. In the video he posted afterward, the player's caption said everything: "Rocket's devastated."

A Community Split in Two

Reactions to the run were never unanimous, and the ending only sharpened the divide.

Some players had argued from the beginning that a zero-damage Strategist was actively hurting their teams. After all, isn't a hero shooter fundamentally about shooting? If an enemy Genji is one bullet from death, doesn't refusing to fire that bullet make you a liability rather than a purist?

Others saw something admirable in the discipline. In a genre where most players chase highlight reels, here was someone voluntarily giving up every kill for the sake of an idea. When the streak broke, the support was genuine, and so was the humor. One commenter suggested the player simply rebrand as 22DmgRocket and own the moment. Another asked the obvious question: why not just unbind the attack button entirely? The answer came back quickly — Rocket needs that button to clear clones, Ankhs, and deployables. The tool that made the run possible was also the tool that ended it.

What Happens After Perfection Breaks?

As of the writing of the original report, NoDmgRocket had not announced a next step. Would the account be retired as a monument to a near-impossible achievement? Would a new name and a fresh climb begin? Or would the player finally accept that Rocket Raccoon's gun exists for a reason?

In the years since, the run has become a piece of Marvel Rivals folklore — the kind of story that gets retold whenever a new season reshapes the meta and players start hunting for bizarre self-imposed challenges again. The numbers are easy to quote, but the appeal was never really about the numbers. It was about a question every competitive player eventually faces: how far will you go to prove that your way of playing the game is valid?

Twenty-two damage. That's all it took to end a streak of 108 flawless matches. Isn't it strange how the smallest number on the scoreboard can sometimes be the loudest?