The launch of Season 2.5 in Marvel Rivals was supposed to be a celebration, bringing the formidable Ultron into the fray. Yet, for a significant portion of the player base, the update has cast a long shadow over their favorite way to play. A growing chorus of voices, particularly from those who main the sturdy Vanguard heroes, has risen from the community forums, painting a picture of frustration that's hard to ignore. It turns out, adding a new flying hero to an already aerial-heavy roster has some unintended—and for some, downright miserable—consequences on the ground.

The Sky's the Limit... For Everyone Else
At the heart of the discontent is a simple, glaring imbalance: the sky is no longer a contested space; it's enemy territory. With the addition of Ultron, a flying Strategist who can even borrow Iron Man's iconic Unibeam, the number of characters who can comfortably operate above the battlefield has swelled. We're talking Iron Man, Storm, Human Torch, and now Ultron. That's four heroes who can essentially laugh—or blast repulsor rays—from a vantage point most of the roster can't touch. "It feels like the game's meta just packed its bags and moved to a penthouse suite," one player quipped on social media, capturing the sentiment of being left behind on the ground floor.
This creates a team composition nightmare. It's entirely possible, and increasingly common, to face an enemy squad that's 75% airborne. On maps with wide-open spaces, this isn't just an advantage; it's a lockdown. Vanguard heroes, the traditional tanks and brawlers like The Thing and the Hulk, are built for close-quarters, earth-shaking combat. Their toolkit is all about controlling space, absorbing damage, and creating opportunities. But their one glaring weakness? Reaching up and swatting a fly. Or in this case, a vibranium-clad billionaire or a psychotic robot hovering 50 feet in the air.
The Grounded Struggle is Real
The community's frustration crystallized in a now-popular Reddit post by a player named SbeveGobs, who bluntly stated that NetEase had made "playing a Vanguard a miserable experience." The post resonated deeply. Players shared stories of feeling useless, of watching their carefully planned engagements fall apart because key targets were simply out of reach. The problem isn't universal—maps with tight corridors and enclosed spaces force aerial heroes down—but any match on an open map can feel like a predetermined loss for a Vanguard main.
Take The Thing, for example. As another player, MrUnderman, pointed out, the presence of so many fliers has "severely impacted his viability." His ultimate ability, a massive ground-pound, requires enemies to be, well, on the ground. Against a team of fliers, it's a glorified party trick. The intended counterplay, as some have argued, is for the team's Duelists—the ranged damage dealers like Star-Lord or Punisher—to focus on the aerial threats. But that requires a level of team coordination and target prioritization that's often missing in the heat of casual play. For the Vanguard player on the front line, getting peppered from above while their teammates are distracted is a uniquely helpless feeling. It's like trying to win a fistfight while someone's dropping rocks on your head from a balcony—not exactly a fair brawl.
A Glimmer of Hope on the Horizon?
Amidst the turbulence, NetEase has given players something new to look forward to, though it doesn't directly address the aerial imbalance. The upcoming Ultron's Battle Matrix Protocol, a new game mode set to launch, promises a radical shift in gameplay. This isn't your standard hero shooter fare. Here's what we know:
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Release Date: June 6, 2025
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Core Concept: A strategic, turn-based(?) team battler on a tactical grid.
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Key Difference: Players don't control a single hero; they draft and command an entire team of characters.
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The Twist: It's a completely new way to engage with Marvel Rivals' roster, emphasizing macro strategy over twitch reflexes.
This mode could be a welcome sanctuary for Vanguard enthusiasts. In a format where positioning is abstracted to a grid, the unfair advantage of verticality is neutralized. The Thing's ground-pound can hit any square, regardless of who's "flying" in it. It suggests that the developers are thinking creatively about how to use their hero pool, even if the core competitive modes still have balance issues to iron out.
Looking Up (Without Getting Shot)
So, where does this leave the state of Marvel Rivals as 2025 progresses? The community's feedback is a clear signal to NetEase. The introduction of Ultron, while exciting, has exacerbated an existing pressure point in the game's ecosystem. The sky is getting crowded, and the heroes built to hold the line are being left in the dust. Possible solutions the community has floated include:
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Vanguard Adjustments: Giving certain Vanguards a limited anti-air tool or a mobility option to close vertical gaps.
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Map Design: Ensuring future maps have more overhead cover or vertical interplay that benefits ground-based heroes.
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Hero Reworks: Subtly tweaking the kits of dominant fliers to have clearer weaknesses or periods of vulnerability.
The arrival of the Battle Matrix Protocol shows NetEase is listening and innovating. But for the daily grind of competitive matches, Vanguard players are still waiting for a patch that lets them fight on a level playing field—or at least one where the enemy team can't all rent the same airship. The future of Marvel Rivals is bright with new content, but for now, some of its mightiest heroes are feeling curiously... grounded.
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